Gamma Correct Blurring (2015)
iquilezles.org·21h·
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🌈Shaders
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Can-t stop till you get enough
cant.bearblog.dev·15h·
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💻Programming
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Text rendering and effects using GPU-computed distances
blog.pkh.me·1d·
📐Computational geometry
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My First Multi-GPU Kernel: Writing All-to-All for AMD MI300X
gau-nernst.github.io·9h·
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GPU compute
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Jackknife Transmittance and MIS Weight Estimation
momentsingraphics.de·1d·
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🧩Procedural Generation
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History of a Perfect Color Combination
wired.com·1d·
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🌈Shaders
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Building a WebGPU shader editor for designers
vladinator.net·5d·
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🌈Shaders
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Retro Pixel Image Editor
retrogamecoders.com·1d·
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🧩Procedural Generation
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Programming for Computations: Matlab/Octave
link.springer.com·5h·
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💻Programming
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Incremental Compilation in Recursive‑Descent Parser (Roslyn)
langdev.stackexchange.com·15h·
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🧱Data structures
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Color Comparison Between E Ink's Spectra 6 and ChLCD
iris-opt.com·1d·
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🌈Shaders
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Generation at the Speed of Thought: Speculative Decoding
bittere.substack.com·22h·
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GPU compute
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Cycle-accurate 6502 emulator as coroutine in Rust
github.com·1d·
🦀Rust
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Quindar Tone Generator
curiousmarc.com·12h·
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🧩Procedural Generation
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How to Convert Cubic Bézier Curves into Euler Spirals for GPU Optimization
hackernoon.com·3d
📐Computational geometry
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Performance evaluation of image convolution with gradient filters in OpenCL
milania.de·4d·
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GPU compute
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I built a Rust-based evolution SIM where creatures eat their children
daymare.net·1d·
🧩Procedural Generation
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The Evolution of GPUs: How Floating-Point Changed Computing
dell.com·20h·
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GPU compute
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A Practitioner's Guide to Kolmogorov-Arnold Networks
arxiviq.substack.com·16h·
Discuss: Substack
🧩Procedural Generation
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