Gamma Correct Blurring (2015)
🌈Shaders
Flag this post
Can-t stop till you get enough
💻Programming
Flag this post
History of a Perfect Color Combination
🌈Shaders
Flag this post
Building a WebGPU shader editor for designers
🌈Shaders
Flag this post
Retro Pixel Image Editor
🧩Procedural Generation
Flag this post
Programming for Computations: Matlab/Octave
💻Programming
Flag this post
A fast spectral overlapping domain decomposition method with discretization-independent conditioning bounds
arxiv.org·3d
📐Computational geometry
Flag this post
Cycle-accurate 6502 emulator as coroutine in Rust
🦀Rust
Flag this post
Quindar Tone Generator
🧩Procedural Generation
Flag this post
How to Convert Cubic Bézier Curves into Euler Spirals for GPU Optimization
hackernoon.com·3d
📐Computational geometry
Flag this post
Performance evaluation of image convolution with gradient filters in OpenCL
⚡GPU compute
Flag this post
I built a Rust-based evolution SIM where creatures eat their children
🧩Procedural Generation
Flag this post
Loading...Loading more...